GameLogic
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Data Structures
Here are the data structures with brief descriptions:
[detail level 12]
oNgameController
|oCAction
|oCShot
|oCWrestQuaffle
|oCMove
|oCInterference
|oCTeleport
|oCRangedAttack
|oCImpulse
|oCSnitchPush
|\CBlockCell
oNgameModel
|oCFoulDetectionProbs
|oCGameDynamicsProbs
|oCPosition
|oCVector
|oCConfig
|oCObject
|oCPlayer
|oCBall
|oCCubeOfShit
|oCFanblock
|oCChaser
|oCKeeper
|oCSeeker
|oCBeater
|oCQuaffle
|oCBludger
|oCSnitch
|oCTeam
|\CEnvironment
\Nstd
 \Chash< gameModel::Position >