#include <GameModel.h>
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| Beater (Position position, communication::messages::types::Broom broom, communication::messages::types::EntityId id) |
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| Player (Position position, communication::messages::types::Broom broom, communication::messages::types::EntityId id) |
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bool | operator== (const Player &other) const |
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bool | operator!= (const Player &other) const |
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| Object (const Position &position, communication::messages::types::EntityId id) |
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bool | operator== (const Object &other) const |
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bool | operator!= (const Object &other) const |
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communication::messages::types::EntityId | getId () const |
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communication::messages::types::Broom | broom = {} |
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bool | isFined = false |
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bool | knockedOut = false |
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Position | position = {} |
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communication::messages::types::EntityId | id {} |
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The documentation for this class was generated from the following file:
- /home/travis/build/SoPra-Team-10/GameLogic/src/GameModel.h