#include <GameModel.h>
 
  
 | Public Member Functions | |
| Object (const Position &position, communication::messages::types::EntityId id) | |
| bool | operator== (const Object &other) const | 
| bool | operator!= (const Object &other) const | 
| communication::messages::types::EntityId | getId () const | 
| Data Fields | |
| Position | position = {} | 
| Protected Attributes | |
| communication::messages::types::EntityId | id {} | 
| Friends | |
| void | from_json (const nlohmann::json &, Object &) | 
Base class for game objects like a ball or a player.
| communication::messages::types::EntityId gameModel::Object::getId | ( | ) | const | 
Getter
| 
 | friend | 
Friend method for serialization
 1.8.6
 1.8.6