#include <GameModel.h>
Public Member Functions | |
Ball (Position position, communication::messages::types::EntityId id) | |
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Object (const Position &position, communication::messages::types::EntityId id) | |
bool | operator== (const Object &other) const |
bool | operator!= (const Object &other) const |
communication::messages::types::EntityId | getId () const |
Additional Inherited Members | |
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Position | position = {} |
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communication::messages::types::EntityId | id {} |
Represents non playable ball-objects