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gameModel::Seeker Class Reference

#include <GameModel.h>

Inheritance diagram for gameModel::Seeker:
gameModel::Player gameModel::Object

Public Member Functions

 Seeker (Position position, communication::messages::types::Broom broom, communication::messages::types::EntityId id)
 
- Public Member Functions inherited from gameModel::Player
 Player (Position position, communication::messages::types::Broom broom, communication::messages::types::EntityId id)
 
bool operator== (const Player &other) const
 
bool operator!= (const Player &other) const
 
- Public Member Functions inherited from gameModel::Object
 Object (const Position &position, communication::messages::types::EntityId id)
 
bool operator== (const Object &other) const
 
bool operator!= (const Object &other) const
 
communication::messages::types::EntityId getId () const
 

Additional Inherited Members

- Data Fields inherited from gameModel::Player
communication::messages::types::Broom broom = {}
 
bool isFined = false
 
bool knockedOut = false
 
- Data Fields inherited from gameModel::Object
Position position = {}
 
- Protected Attributes inherited from gameModel::Object
communication::messages::types::EntityId id {}
 

Detailed Description

Seeker type Player


The documentation for this class was generated from the following file: