#include <GameModel.h>
Public Member Functions | |
| CubeOfShit (const Position &target) | |
| bool | operator== (const CubeOfShit &other) const |
| bool | operator!= (const CubeOfShit &other) const |
Public Member Functions inherited from gameModel::Object | |
| Object (const Position &position, communication::messages::types::EntityId id) | |
| bool | operator== (const Object &other) const |
| bool | operator!= (const Object &other) const |
| communication::messages::types::EntityId | getId () const |
Data Fields | |
| bool | spawnedThisRound = true |
Data Fields inherited from gameModel::Object | |
| Position | position = {} |
Additional Inherited Members | |
Protected Attributes inherited from gameModel::Object | |
| communication::messages::types::EntityId | id {} |
Represents the cube of shit that can be placed on a cell by a wombat.
1.8.6