GameLogic
All Data Structures Files Functions Variables Friends
Public Member Functions | Data Fields
gameModel::CubeOfShit Class Reference

#include <GameModel.h>

Inheritance diagram for gameModel::CubeOfShit:
gameModel::Object

Public Member Functions

 CubeOfShit (const Position &target)
 
bool operator== (const CubeOfShit &other) const
 
bool operator!= (const CubeOfShit &other) const
 
- Public Member Functions inherited from gameModel::Object
 Object (const Position &position, communication::messages::types::EntityId id)
 
bool operator== (const Object &other) const
 
bool operator!= (const Object &other) const
 
communication::messages::types::EntityId getId () const
 

Data Fields

bool spawnedThisRound = true
 
- Data Fields inherited from gameModel::Object
Position position = {}
 

Additional Inherited Members

- Protected Attributes inherited from gameModel::Object
communication::messages::types::EntityId id {}
 

Detailed Description

Represents the cube of shit that can be placed on a cell by a wombat.


The documentation for this class was generated from the following files: