#include <GameModel.h>
Public Member Functions | |
CubeOfShit (const Position &target) | |
bool | operator== (const CubeOfShit &other) const |
bool | operator!= (const CubeOfShit &other) const |
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Object (const Position &position, communication::messages::types::EntityId id) | |
bool | operator== (const Object &other) const |
bool | operator!= (const Object &other) const |
communication::messages::types::EntityId | getId () const |
Data Fields | |
bool | spawnedThisRound = true |
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Position | position = {} |
Additional Inherited Members | |
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communication::messages::types::EntityId | id {} |
Represents the cube of shit that can be placed on a cell by a wombat.