GameLogic
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
]
gameController::Action
gameController::Move
gameController::Shot
gameController::WrestQuaffle
gameModel::Config
gameModel::Environment
gameModel::Fanblock
gameModel::FoulDetectionProbs
gameModel::GameDynamicsProbs
std::hash< gameModel::Position >
gameController::Interference
gameController::BlockCell
gameController::Impulse
gameController::RangedAttack
gameController::SnitchPush
gameController::Teleport
gameModel::Object
gameModel::Ball
gameModel::Bludger
gameModel::Quaffle
gameModel::Snitch
gameModel::CubeOfShit
gameModel::Player
gameModel::Beater
gameModel::Chaser
gameModel::Keeper
gameModel::Seeker
gameModel::Position
gameModel::Team
gameModel::Vector
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