#include <GameModel.h>
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| Bludger (communication::messages::types::EntityId id) |
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| Bludger (Position position, communication::messages::types::EntityId id) |
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| Ball (Position position, communication::messages::types::EntityId id) |
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| Object (const Position &position, communication::messages::types::EntityId id) |
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bool | operator== (const Object &other) const |
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bool | operator!= (const Object &other) const |
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communication::messages::types::EntityId | getId () const |
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Position | position = {} |
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communication::messages::types::EntityId | id {} |
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gameModel::Bludger::Bludger |
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communication::messages::types::EntityId |
id | ) |
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explicit |
Places Bludger in the centre of the field
- Parameters
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gameModel::Bludger::Bludger |
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Position |
position, |
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communication::messages::types::EntityId |
id |
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) |
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Places Bludger at the specified location
- Parameters
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The documentation for this class was generated from the following files: