#include <GameModel.h>
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| Snitch () |
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| Snitch (Position position) |
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bool | operator== (const Snitch &other) const |
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bool | operator!= (const Snitch &other) const |
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| Ball (Position position, communication::messages::types::EntityId id) |
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| Object (const Position &position, communication::messages::types::EntityId id) |
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bool | operator== (const Object &other) const |
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bool | operator!= (const Object &other) const |
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communication::messages::types::EntityId | getId () const |
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bool | exists = false |
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Position | position = {} |
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communication::messages::types::EntityId | id {} |
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gameModel::Snitch::Snitch |
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Places Snitch on random position on the field and makes it non existent
gameModel::Snitch::Snitch |
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Position |
position | ) |
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explicit |
Places Snitch at the specified location
- Parameters
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The documentation for this class was generated from the following files: