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Data Structures
Functions
Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
executeBallDelta() :
gameHandling::Game
executeDelta() :
gameHandling::Game
Game() :
gameHandling::Game
getNextAction() :
ai::AI
,
gameHandling::Game
getNextInterference() :
gameHandling::MemberSelector
getNextPlayer() :
gameHandling::MemberSelector
getSide() :
gameHandling::MemberSelector
getState() :
gameHandling::Game
hasInterference() :
gameHandling::MemberSelector
,
gameHandling::PhaseManager
hasPlayers() :
gameHandling::MemberSelector
interferencesUsedLeft() :
gameHandling::PhaseManager
interferencesUsedRight() :
gameHandling::PhaseManager
nextInterference() :
gameHandling::PhaseManager
nextPlayer() :
gameHandling::PhaseManager
playerUsed() :
gameHandling::MemberSelector
,
gameHandling::PhaseManager
reset() :
gameHandling::PhaseManager
resetInterferences() :
gameHandling::MemberSelector
,
gameHandling::PhaseManager
resetPlayers() :
gameHandling::MemberSelector
,
gameHandling::PhaseManager
saveExperience() :
gameHandling::Game
update() :
ai::AI
usedInterferences() :
gameHandling::MemberSelector
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