Implementation of multiple conversions functions.
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| auto | gameLogic::conversions::foulToBanReason (gameModel::Foul foul) -> communication::messages::types::BanReason |
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| auto | gameLogic::conversions::interferenceToId (gameModel::InterferenceType type, gameModel::TeamSide side) -> communication::messages::types::EntityId |
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| bool | gameLogic::conversions::isFan (communication::messages::types::EntityId id) |
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| bool | gameLogic::conversions::isBall (communication::messages::types::EntityId id) |
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| bool | gameLogic::conversions::isPlayer (communication::messages::types::EntityId id) |
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| auto | gameLogic::conversions::idToSide (communication::messages::types::EntityId id) -> gameModel::TeamSide |
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| auto | gameLogic::conversions::idToFantype (communication::messages::types::EntityId id) -> communication::messages::types::FanType |
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| auto | gameLogic::conversions::fanToInterference (communication::messages::types::FanType fanType) -> gameModel::InterferenceType |
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| auto | gameLogic::conversions::interferenceToFan (gameModel::InterferenceType type) -> communication::messages::types::FanType |
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Implementation of multiple conversions functions.
- Author
- Tim
- Date
- 18.06.19